Here is what to get excited about in PSO2 Episode 5

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Here is what to get excited about in PSO2 Episode 5

Postautor: nfkjasfas » śr cze 30, 2021 10:32 am

Maps are no more split into areas with loading screens. NG is going to have completely open world in the home base to the field. The TGS footage showed a gorgeous new world that is a significant update from the current game. Blades of grass blow in the wind, lush forests lie on the other side of valleys and frosty mountains could be seen in the distance. Arai cites that different areas can be reached easily simply by traversing the world. It seems like this is the world Naberious from the current game, with woods being next to tundra and other areas.

Areas continue to be technically split up, but there is no loading between them. While it hasn't been directly said, an open world like this implies there may not be single celebration areas anymore. Most shown in the footage were multi-party regions where there were other players. The cover for multi-party areas continues to be lowered to eight from twelve at the present PSO2, but who you see will differ from area to area.

Weather is creating a much better comeback as it changes dynamically and may affect the battlefield, although the size of the effect was not spoken of. Time will also change, and footage showed several nice touches like fireflies in the forests at night. There's no word on quick travel, vehicles or mounts yet, but Sega has implemented some new ways for players to move quickly across this new universe. Players will have the ability to run faster following a dodge both in and outside of battle. A blue streak follows underfoot, so you'll know you're doing it right when you see it.

Another important addition to movement shown off at the initial NG trailer is that the glide. It goes as far as some of the screenshots have left it seem. Players can access high ground and leap off to slide and receive pretty damn much through the map. Like in Breath of the Wild, you will be able to make you're way up a mountain to slide away from -- but minus anything inhibiting you like endurance. It will also make for some dramatic entrances into conflict.

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